tag:blogger.com,1999:blog-3871409676946408069.post567685280046826317..comments2023-10-14T03:58:59.333-06:00Comments on The Tao of D&D: The Hadron Collider of D&DAlexis Smolenskhttp://www.blogger.com/profile/10539170107563075967noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-3871409676946408069.post-66522586656449500842016-05-26T10:28:21.244-06:002016-05-26T10:28:21.244-06:00Well argued, LTW. Very well argued.Well argued, LTW. Very well argued.Alexis Smolenskhttps://www.blogger.com/profile/10539170107563075967noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-35906845327126734802016-05-26T09:05:04.447-06:002016-05-26T09:05:04.447-06:00Its not so much that a grand economy has to be mad...Its not so much that a grand economy has to be made or one established on theoretical principles. Its when my players challenge me on the inconsistencies between my hand-waved rulings. <br /><br />So I hand-wave another ruling. The players don't like the decision, because they like the first hand-wave ruling I did 6 months ago. The one that gets them a better outcome. Looking into my players eyes, I can see that they know that they are right, I are wrong, and my rulings are bullshit. <br /><br />I've tried placating my players by giving them what they wanted. Kicking the can until I was in the same position above, correcting a previous hand-wave. I have kicked the can so hard that scarcity left my players' world and they didn't see any reason to take risks. <br /><br />After googling the problem, google told me that all I had to do was hand-wave creature. One who, out of no where, steals all of the players wealth. I didn't have the guts. My players are smart. That would have jaded them irreparably. <br /><br />I realize, eventually, that I had become a player at my own table. My players would think of actions and movements for their pre-made characters. I would fill dungeons and towns with pre-made characters and move them about. This is the easy stuff, the work of players. I knew just as much as they did about my own world when we sat down with them to play. The only difference is that I would hand-wave this or that into existence. I could see, that they could see, that I hadn't put much work into this<br /><br />My realization led me to view that each inconsistent hand-wave was sort of a backhand to my players creativity. I had been beating them behind an electrified fence that became my world. Their creativity learned not to cross certain bounds. The weird part was that they raved about my DMing skills. They always accepted the hand-waving and they were very encouraging. I supposed they were just happy to be playing. I came to see them as sad puppies in a puppy mill. <br /><br />I torched that world, burning it all down, against the wishes of my players. We have since started a new world. I'm not a historian or an economist. There is little chance that I can hand-wave consistently. I have never been able to. So I build systems now. It takes time. They aren't masterpieces and they have to be remade occasional, but I can at least offer consistency to my players now. LTWhttps://www.blogger.com/profile/14280926541054573911noreply@blogger.com