tag:blogger.com,1999:blog-3871409676946408069.post5362625675109141666..comments2023-10-14T03:58:59.333-06:00Comments on The Tao of D&D: Stuff, Then Some Game DesignAlexis Smolenskhttp://www.blogger.com/profile/10539170107563075967noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-3871409676946408069.post-71288959900495520472017-08-24T11:57:09.034-06:002017-08-24T11:57:09.034-06:00Mike, your statements are unfounded.
Many, many t...Mike, your statements are unfounded.<br /><br />Many, many tremendously successful and enchanting games are built 100% upon a reward for the luck of the die. The sense that "luck of the die" is a poor metric is a philosophy that is killing RPGs. You, Mike, like many others, want to buy your way into having more control over the rigid system, forgetting that you already have plenty of established control in what decisions you make with the character once it is rolled up.<br /><br />This constant need for more and more control, which can somehow be traded for, by "sacrificing" something you don't want for something you do, is a consummate error in game design.<br /><br />You're demonstrably wrong in your belief system. Go run a casino.<br /><br />I won't publish any more comments that attempts to further this argument.Alexis Smolenskhttps://www.blogger.com/profile/10539170107563075967noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-55987592226531370262017-08-24T11:15:46.312-06:002017-08-24T11:15:46.312-06:00Ability minimums for a class are a good thing as l...Ability minimums for a class are a good thing as long as there is a mechanism whereby you can meet those minimums IF you are willing to sacrifice somewhere else. <br /><br />Otherwise they are not an option but a "reward" for luck of the dice that has nothing to do with player actions. Just drop them completely.<br /><br />Likewise the argument they are powerful so should be limited, simple just rescale their "power" so they don't need to be limited to those who are lucky with the dice.<br /><br />I'm all for tough choices and not putting things on a silver platter but ability minimums as implemented in AD&D are not that.Mikehttps://www.blogger.com/profile/08231609275892907901noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-11675649082530121642017-08-24T10:06:28.079-06:002017-08-24T10:06:28.079-06:00Hm. I see no additional mail.Hm. I see no additional mail.Alexis Smolenskhttps://www.blogger.com/profile/10539170107563075967noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-52461395350126875712017-08-24T09:41:21.366-06:002017-08-24T09:41:21.366-06:00A post after my own heart, Alexis, this was truly ...A post after my own heart, Alexis, this was truly a joy to read.<br /><br />I recall that you once tackled this very issue a couple of years ago, this one seems better informed by your recent combing of modern concepts but that might just be memory doing a disservice to your previous writing (there was, I believe, a baseball analogy, and it was similarly provocative).<br /><br />Also: you've got mail.Drainhttps://www.blogger.com/profile/09724863160300686402noreply@blogger.com