tag:blogger.com,1999:blog-3871409676946408069.post4769739689330536426..comments2023-10-14T03:58:59.333-06:00Comments on The Tao of D&D: CrewsAlexis Smolenskhttp://www.blogger.com/profile/10539170107563075967noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-3871409676946408069.post-31372410521909533462016-07-18T23:42:23.008-06:002016-07-18T23:42:23.008-06:00Wasn't actually my intention, Maxwell . . . bu...Wasn't actually my intention, Maxwell . . . but you know, build up enough content about a setting and you reach a critical mass, where the world is three-dimensional enough to suggest to sort of things you've mentioned.Alexis Smolenskhttps://www.blogger.com/profile/10539170107563075967noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-59305232664598413732016-07-18T23:38:50.017-06:002016-07-18T23:38:50.017-06:00I landed on the Crews page when reading the Bandit...I landed on the Crews page when reading the Bandits entry and wondered if you'd go here next.<br /><br />One thing I like about these posts that I think you haven't come out and said yet, is that not only are you building up detailed descriptions of encounter types and fleshing out the way the world works, you're also presenting good examples for things the player characters might themselves do (or hire folks to do.)Maxwell Joslynhttps://www.blogger.com/profile/02309867478186083339noreply@blogger.com