tag:blogger.com,1999:blog-3871409676946408069.post4753903686824316300..comments2023-10-14T03:58:59.333-06:00Comments on The Tao of D&D: The Wilderness ProblemAlexis Smolenskhttp://www.blogger.com/profile/10539170107563075967noreply@blogger.comBlogger9125tag:blogger.com,1999:blog-3871409676946408069.post-26832987540362567152018-06-05T01:05:28.154-06:002018-06-05T01:05:28.154-06:00As usual, your work is thought-provoking, Alexis.
...As usual, your work is thought-provoking, Alexis.<br /><br />I've been working with abstraction lately in a chase I need to run across a massive swamp. I think the concepts you're introducing here are similar to how I'm handling the swamp and the chase. <br />I was inspired by the chase rules in the AD&D Dungeon Master's Design Kit from way-on-back. The idea was to create a graph -- a data structure similar to the subway map you posted above and have the nodes or vertices of the graph represent "interesting things" that connected to other "interesting things" by way of paths or edges. Edges could be accessed by decisions/accomplishments in the connected vertices.<br />In the book, the author mentions that this same planning technique can be used to make mini-dungeons, towns -- pretty much any adventure zone. The concept has always appealed to me. I'm now getting down to applying it again and I like the results.Original_Carlhttps://www.blogger.com/profile/03521777462227997158noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-66120347229661012062018-06-01T12:04:00.745-06:002018-06-01T12:04:00.745-06:00So glad to hear you're going to make a book al...So glad to hear you're going to make a book along this line of thought, partly because it almost certainly ground-breaking and deeply valuable to the concept of RPG's but also because I have absolutely NOT internalized the all the posts leading up to this one.<br /><br />I pledge to buy two. One for myself, and one for whoever next happens to express interest in running a game in my presence after receiving the book. Justin Kennedyhttps://www.blogger.com/profile/08175829810947452281noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-51517591213590152002018-06-01T07:23:11.514-06:002018-06-01T07:23:11.514-06:00To steal one from Shakespeare: "Lay on, Macdu...To steal one from Shakespeare: "Lay on, Macduff, and damned be him who first cries ‘Hold! enough!" This is an amazing series, and I can't wait to see where it takes you. I agree with everyone above that this would be an amazing world-building system to codify.Discordhttps://www.blogger.com/profile/08043118219587453293noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-87102763173187283472018-06-01T01:03:18.469-06:002018-06-01T01:03:18.469-06:00For a post spearheaded by my ignorance, I have to ...For a post spearheaded by my ignorance, I have to laugh: I thought this was your plan all along! It seemed so obvious that the system you described for Stavanger would have a wilderness counterpart!<br /><br />This is great stuff, and I'm looking forward to more.Pandredhttps://www.blogger.com/profile/03917809464727878157noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-72593797070678392852018-05-31T21:42:08.184-06:002018-05-31T21:42:08.184-06:00I think this, the tech levels and the trade system...I think this, the tech levels and the trade system could form the backbone of a really great system. Jameshttps://www.blogger.com/profile/02846071799831004752noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-36027238371599690092018-05-31T21:36:01.217-06:002018-05-31T21:36:01.217-06:00Thank you, all.
Oz, the suitability arises becaus...Thank you, all.<br /><br />Oz, the suitability arises because I'm structuring my design upon game theory, dramatic art and psychology ... and not upon how a bunch of specific game inventors thought D&D should work. We are through the looking glass; all previous game supposition about D&D is discarded, as we consider first and foremost how to functionally build a system of challenge/payoffs (game theory), immersion (dramatic arts) and emotional involvement (psychology).<br /><br />I'm starting to think what's needed is a game-based book, Worldbuilding II: Fortress Greyhawk, the joke being that Fortress Europe was destroyed in the second world war, but it really just doesn't work. All the same, I'm contemplating titles.Alexis Smolenskhttps://www.blogger.com/profile/10539170107563075967noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-85587984743008083392018-05-31T20:59:34.285-06:002018-05-31T20:59:34.285-06:00Personally, I feel as though you're not going ...Personally, I feel as though you're not going fast enough. It's like this is a long overdue development for the game. Best part: there's very little here that has to be limited to D&D. (I don't personally have an interest in playing other RPGs, but it's neat that your approach seems to be applicable across rule systems and genres.)Ozymandiashttps://www.blogger.com/profile/01065642299277380465noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-39525999263107964412018-05-31T18:46:54.037-06:002018-05-31T18:46:54.037-06:00This is gold. You're on to something here.This is gold. You're on to something here.Charles Ahttps://www.blogger.com/profile/00941603544547428940noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-22080613338866490412018-05-31T12:59:20.144-06:002018-05-31T12:59:20.144-06:00This idea is a truly fascinsting one. I am going t...This idea is a truly fascinsting one. I am going to begin working on using it in my game. The idea of giving each block its own feel makes too much sense. Similarly, definining wilderness may have similar benefits.Jameshttps://www.blogger.com/profile/02846071799831004752noreply@blogger.com