tag:blogger.com,1999:blog-3871409676946408069.post3357886018544204625..comments2023-10-14T03:58:59.333-06:00Comments on The Tao of D&D: Reverse SidesAlexis Smolenskhttp://www.blogger.com/profile/10539170107563075967noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-3871409676946408069.post-11606432711289905552017-04-21T07:03:28.269-06:002017-04-21T07:03:28.269-06:00This is fantastic. I'm not sure which would be...This is fantastic. I'm not sure which would become apparent more quickly, the orc's capability to create a thoroughly defensible lair, or the inability of most groups to be ready for danger at a moments notice. Both of these concepts seem to be taken for granted by both DMs and players alike.Joey Bennetthttps://www.blogger.com/profile/14153029890706822967noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-40349100290243475552017-04-21T06:09:23.515-06:002017-04-21T06:09:23.515-06:00There was a product for AD&D, "Reverse Du...There was a product for AD&D, "Reverse Dungeon," published in 2000 just before the switch to 3rd Edition, that focused on this same concept. A principle difference, of course, was the lack of rational thought behind the organization and structure of the monsters' lairs. There was no, "Go do this on your own, goblins, and create a home." Rather it was, "Here's a map for your lair, here are some traps that don't make much sense, and you're being attacked by adventurers, have fun."<br /><br />I wonder... how might you go about setting up the PCs to play monsters in a "lower-level" environment? What about minotaurs or mind flayers? Beholders? Ooh... dragons. With a small army of minions.<br /><br />Or is that getting into campaign material?Ozymandiashttps://www.blogger.com/profile/01065642299277380465noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-35263843273604709622017-04-20T23:30:54.723-06:002017-04-20T23:30:54.723-06:00Awesome,
Another glimpse of the D&D-that-could...Awesome,<br />Another glimpse of the D&D-that-could-be. Players on both sides of the conceptual protagonist/antagonist divide, planning and trying to outwit each other.. with the DM mediating that worlds contraints... fun, compelling while outsourcing some of the creative load to players.... and removing the DM-as-player problem.<br /><br />One-page dungeons be damned... what about "here is the monster lair my players designed"<br /><br />K<br /><br />kimbohttps://www.blogger.com/profile/12961382206655820923noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-3873505354302146092017-04-20T20:40:18.842-06:002017-04-20T20:40:18.842-06:00I'd be all over it in a heartbeat. It sounds l...I'd be all over it in a heartbeat. It sounds like a ridiculous amount of fun.Pandredhttps://www.blogger.com/profile/03917809464727878157noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-23027303779481109202017-04-20T20:33:47.255-06:002017-04-20T20:33:47.255-06:00I'm with Embla. Terrific post. I read a lot of...I'm with Embla. Terrific post. I read a lot of stuff on the blog that I long to implement but never do for whatever unfortunate reason, but this is really fun and really straightforward to do. Even in terms of the players designing their own bases: so much missed opportunity!<br /><br />I'd love to run two groups separately designing their own lairs, and then taking half of each group (or going in turns) and sending them against the other as raiding parties to see how well they could solve each other's puzzles and defend their bases. The kind of thing someone would eventually make into a $50 board game.Timhttps://www.blogger.com/profile/03496502173819113887noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-58749545537766093812017-04-20T20:15:09.279-06:002017-04-20T20:15:09.279-06:00I think this can go on the list of best 2017 posts...I think this can go on the list of best 2017 posts already...Discordhttps://www.blogger.com/profile/08043118219587453293noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-72549579512940850602017-04-20T18:04:26.862-06:002017-04-20T18:04:26.862-06:00Brilliant. Sounds like a good time for all involve...Brilliant. Sounds like a good time for all involved, too.Charles Ahttps://www.blogger.com/profile/00941603544547428940noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-90759030549071513712017-04-20T16:47:47.438-06:002017-04-20T16:47:47.438-06:00I love this. This is fabulous, both as a way of co...I love this. This is fabulous, both as a way of conceptualizing the stronghold-creation process (from my point of view) and as a way of giving perspective to my players.Embla Strandhttps://www.blogger.com/profile/07637213677781541500noreply@blogger.com