tag:blogger.com,1999:blog-3871409676946408069.post3341467776524881293..comments2023-10-14T03:58:59.333-06:00Comments on The Tao of D&D: DeathAlexis Smolenskhttp://www.blogger.com/profile/10539170107563075967noreply@blogger.comBlogger9125tag:blogger.com,1999:blog-3871409676946408069.post-91452938775831561052013-02-12T12:42:30.138-07:002013-02-12T12:42:30.138-07:00Thanks for the replies - an eminently reasonable a...Thanks for the replies - an eminently reasonable approach.Charles Ahttps://www.blogger.com/profile/00941603544547428940noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-28278280203979648522013-02-11T11:22:48.034-07:002013-02-11T11:22:48.034-07:00Sorry, Charles, that's really only half your a...Sorry, Charles, that's really only half your answer.<br /><br />The other half is that because D&D is a game, I don't go through hand stands to introduce new characters when they arrive. It's nice if it works out, and if its the online campaign I can make a person wait an extra week to get them in nicely.<br /><br />Offline, where the person is actually sitting in the room, I'm content to say, "You meet so and so and you like him/her" and everyone takes it in stride. I'm generally against in party fighting, and my offline campaign participants don't care much WHY they like the new player - they do, and that's enough.Alexis Smolenskhttps://www.blogger.com/profile/10539170107563075967noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-91242347991350010282013-02-10T22:36:40.289-07:002013-02-10T22:36:40.289-07:00Hi Charles,
I believe you'll find your answer...Hi Charles,<br /><br />I believe you'll find your answer <a href="http://tao-dnd.blogspot.ca/2011/04/this-henchman-thing-gets-out-of-hand.html" rel="nofollow">here</a>.Alexis Smolenskhttps://www.blogger.com/profile/10539170107563075967noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-6897715098681468752013-02-10T16:13:28.660-07:002013-02-10T16:13:28.660-07:00Dredging up an old topic here, but I was curious a...Dredging up an old topic here, but I was curious as to how you handle introducing new characters for players who's old characters die.<br /><br />I assume if the player has henchmen, they would take over one of the henchmen, but what if they're not high enough level to have a henchman yet?<br /><br />How do you handle introducing a new character into the party in a way that doesn't introduce too much cognitive dissonance?Charles Ahttps://www.blogger.com/profile/00941603544547428940noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-7531470215271123702008-09-30T19:04:00.000-06:002008-09-30T19:04:00.000-06:00When I'm running a game in which a character is ki...When I'm running a game in which a character is killed, I feel like I'm at least partly responsible, and further I regret it because I watch my players invest quite a bit of time and energy in creating and maintaining their characters.<BR/><BR/>I hate killing characters, too, but without risk the rewards are meaningless.Original_Carlhttps://www.blogger.com/profile/03521777462227997158noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-5244006544105212412008-09-27T20:30:00.000-06:002008-09-27T20:30:00.000-06:00I don't know about minds, but I can read your sile...I don't know about minds, but I can read your silence.<BR/><BR/>Okay, I'll just respect that what you said you meant :)Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-6823026287090778612008-09-26T06:35:00.000-06:002008-09-26T06:35:00.000-06:00But it's not that big a thing, is it? It's like pa...But it's not that big a thing, is it? It's like paying rent in monopoly or losing a good piece in chess...you don't want it to happen, but it's hardly a real hate?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-87390151627456484662008-09-25T17:47:00.000-06:002008-09-25T17:47:00.000-06:00Are you capable of reading my mind? Or are you pr...Are you capable of reading my mind? Or are you projecting?<BR/><BR/>I said what I meant. If it is necessary for me to accept some unpleasant things for the greater reward, I will accept them.Alexis Smolenskhttps://www.blogger.com/profile/10539170107563075967noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-12562563419259260702008-09-25T17:18:00.000-06:002008-09-25T17:18:00.000-06:00Did my post get deleted or did I fail to send it r...Did my post get deleted or did I fail to send it right? It suggested that since player death is part of the game, if you really hated it you'd quit using that particular game. If you keep using a game with PC death in it, PC death is part of the enjoyment you get from the game.<BR/><BR/>I probably sent the post through the wrong way.Anonymousnoreply@blogger.com