tag:blogger.com,1999:blog-3871409676946408069.post2875024473992026402..comments2023-10-14T03:58:59.333-06:00Comments on The Tao of D&D: Worth PlayingAlexis Smolenskhttp://www.blogger.com/profile/10539170107563075967noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-3871409676946408069.post-44626747998086963212017-07-05T15:33:13.165-06:002017-07-05T15:33:13.165-06:00It might be over analyzing but I think there's...It might be over analyzing but I think there's something to it. I often hear something to the effect from friends and family: "It's a game, all I want is to sit back and kill some orcs." Mind you, I don't think that's a bad approach, but it certainly is a sub-optimal one. It's also an attitude that the DM can't afford to take, not if she wants to present a good game.Ozymandiashttps://www.blogger.com/profile/01065642299277380465noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-56664460450733837602017-07-04T18:51:25.269-06:002017-07-04T18:51:25.269-06:00Gosh...some fantastic analogies here.
Do you thin...Gosh...some fantastic analogies here.<br /><br />Do you think that the move towards rule systems where it is more difficult to die might be based on players who find their normal lives are too difficult, too much of a struggle, and who thus long for something easier? That due to recessions or down job markets, etc. players want escapism where they can always come out "winners?"<br /><br />Perhaps that's taking the analogy too far. But it would seem a different mindset exists with the players of the most recent editions of D&D.JBhttps://www.blogger.com/profile/03263662621289630246noreply@blogger.com