tag:blogger.com,1999:blog-3871409676946408069.post2764365138481720872..comments2023-10-14T03:58:59.333-06:00Comments on The Tao of D&D: Rating HealthAlexis Smolenskhttp://www.blogger.com/profile/10539170107563075967noreply@blogger.comBlogger11125tag:blogger.com,1999:blog-3871409676946408069.post-14336630713915916732017-12-11T17:56:31.852-07:002017-12-11T17:56:31.852-07:00I expect some patterns, since both health and happ...I expect some patterns, since both health and happiness go down together with settlement population. However, I'm hoping that random buildings and uneven distribution of trade references (which can add to either health or happiness, depending on the product), could mean that a group of people were unhealthy but happy (envision a pirate den with lots of drinking, luxuries, sex), or correspondingly healthy but unhappy (a military town with a good diet, but nothing of interest to inspire the population).<br /><br />Culture, I'm intending, should be randomized a bit: the existence of, say, a monastery would add culture, but not every hex that would support a monastery would have one. Bookbinding as a culture add that comes from a trade reference, so an area that makes books would have a higher culture than one that didn't regardless of the health or happiness of that area.<br /><br />So, there should be enough randomness to produce startling differences in possible settings, encouraging a sense of one place being distinct from another.Alexis Smolenskhttps://www.blogger.com/profile/10539170107563075967noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-45049192210828767022017-12-11T16:09:11.786-07:002017-12-11T16:09:11.786-07:00I just trampled all over the context while reachin...I just trampled all over the context while reaching for the "submit" button, sorry.<br /><br />I meant for the three indicators: happiness/unhappiness; culture/lack of; health/lack of;<br /><br />Once health, as the starker example, is found lacking for a given place, surely the other indicators must suffer as well. And vice-versa.<br /><br />Hard to determine what sets the whole chain in motion, the hierarchy among the indicators as it were. It might point at nature and geography, thus a fourth indicator for climate (what a shitty answer, I know).Drainhttps://www.blogger.com/profile/09724863160300686402noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-66473488731334842272017-12-11T12:50:18.504-07:002017-12-11T12:50:18.504-07:00Wow, Drain. I did not understand that comment at ...Wow, Drain. I did not understand that comment at all. Sorry, it was over my head.<br /><br />Can you simplify it for a guy as dumb as me?Alexis Smolenskhttps://www.blogger.com/profile/10539170107563075967noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-87414891842575120612017-12-11T08:04:04.446-07:002017-12-11T08:04:04.446-07:00This is coolness.
Thinking about the three prosp...This is coolness. <br /><br />Thinking about the three prospective regional indicators in a row, it is reasonable to think that one blackmarked low score on one of them would necessarily cap the maximum rate for the others as they mutually exert influence among themselves, correct?<br /><br />This might take a formula or three (or even more, if you decide that the mutual influences are to be assymetric) before a unified formulation can be lined up. Drainhttps://www.blogger.com/profile/09724863160300686402noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-20482706090446874352017-12-10T14:27:37.819-07:002017-12-10T14:27:37.819-07:00Oh, also Charles, most of the diseases that would ...Oh, also Charles, most of the diseases that would be contracted by these odds would not actually be fatal. See <a href="http://tao-of-dnd.wikispaces.com/Disease" rel="nofollow">this page</a> from my wiki.Alexis Smolenskhttps://www.blogger.com/profile/10539170107563075967noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-55001043793693559282017-12-10T14:24:29.992-07:002017-12-10T14:24:29.992-07:00Matthais,
The system is meant to work by the base...Matthais,<br /><br />The system is meant to work by the base population density/amount of infrastructure gives a number, which is then mitigated by buildings/urban planning, certain locally produced resources and overall technologically-based development. This is all part of a much larger system for scaling these things, similar to the Civ IV game system but designed specifically for Dungeons and Dragons. The overall structure also supports a trade framework I've designed.<br /><br />Charles,<br /><br />Well, many people in the 15th to 17th centuries didn't live, but you're more or less correct. Think of it as the disease chance for people living in public circumstances, with others preparing their food, or their food being kept in a sack, instead of a home they clean themselves, with food prepared by trustworthy selves or servants, properly stored, where outsiders and other unknowns are not slept with, do not share your toilet, and do not cough in your beer.<br /><br />Alexis Smolenskhttps://www.blogger.com/profile/10539170107563075967noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-18196164987516749602017-12-10T14:11:11.090-07:002017-12-10T14:11:11.090-07:00It's implied, but I suppose this is for "...It's implied, but I suppose this is for "foreigners", not locals, as even a 1/400 chance of a terminal disease per week leaves you only a 7% chance of reaching your 20th birthday.Charles Ahttps://www.blogger.com/profile/00941603544547428940noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-30726976360582887582017-12-10T14:03:20.080-07:002017-12-10T14:03:20.080-07:00At the curent stage of your thinking on this matte...At the curent stage of your thinking on this matter, is the health rating an attribute of hexes, settlements, neighborhoods? I could imagine a large town having districts with different ratings, for instance. But perhaps this would be too granular to produce a useful gaming tool...Matthiashttps://www.blogger.com/profile/09466641291398176421noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-16873882567165436432017-12-09T19:13:39.298-07:002017-12-09T19:13:39.298-07:00Very cool base to move forward from. Very interest...Very cool base to move forward from. Very interested to see where you go with it from here. Got a lot of work to do in this vein myself once I iron out some other areas of my rules that need my attention. And to get back to a background generator that works for my world/version of D&D.<br /><br />As always, what you continue to post is a massive boon to my own efforts and challenges me to think about the game differently.J. Cormierhttps://www.blogger.com/profile/06775658681126093604noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-90822682995836247282017-12-09T15:46:58.563-07:002017-12-09T15:46:58.563-07:00It is a slow and steady process, with hundreds of ...It is a slow and steady process, with hundreds of details that have to come together as clearly as the content shown above.Alexis Smolenskhttps://www.blogger.com/profile/10539170107563075967noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-66604129146587434712017-12-09T14:17:48.770-07:002017-12-09T14:17:48.770-07:00Great framework for health, the way all the aspect...Great framework for health, the way all the aspects fit together is a boon.<br /><br />Does the computer application project advance well ?Vlad malkavhttps://www.blogger.com/profile/14287760654547816927noreply@blogger.com