tag:blogger.com,1999:blog-3871409676946408069.post2470837644170724557..comments2023-10-14T03:58:59.333-06:00Comments on The Tao of D&D: The Miserable Plight of Producers Who Know BestAlexis Smolenskhttp://www.blogger.com/profile/10539170107563075967noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-3871409676946408069.post-21287138974363421762014-04-17T16:52:04.858-06:002014-04-17T16:52:04.858-06:00The old Engineering adage for Projects:
- Quality/...The old Engineering adage for Projects:<br />- Quality/Safety<br />- Resources<br />- Schedule<br />Pick two. The third is derived.<br />Try to pick three = project fail.<br /><br />For a DM creating a game:<br />- Resoure is the DM himself, plus maybe play testers<br />- Quality is the DM's <br />- Schedule is the open variable Anonymoushttps://www.blogger.com/profile/02377972768076926086noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-63632071553537191552014-04-07T16:11:42.161-06:002014-04-07T16:11:42.161-06:00I know a friend of a friend who was designing a ta...I know a friend of a friend who was designing a tabletop game. He spent years on the project, running campaigns for his friends and tweaking things constantly. Then he tried bringing it to strangers.<br /><br />The game bombed, because in all the editing it had become completely incomprehensible to anyone who hadn't been playing it for years. He ended up abandoning the project shortly thereafter, but what you say reminds me of that, though as a tangential point.<br /><br />It would be interesting to be able to test our worlds (as DMs) with new players, just to see what works and what doesn't. Hell, with the internet, it is even feasible. But we won't, not really.<br /><br />Empty houses never boo.Anonymousnoreply@blogger.com