tag:blogger.com,1999:blog-3871409676946408069.post2370865015214231383..comments2023-10-14T03:58:59.333-06:00Comments on The Tao of D&D: Rats in a MazeAlexis Smolenskhttp://www.blogger.com/profile/10539170107563075967noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-3871409676946408069.post-29957922639231592182011-06-17T01:44:31.443-06:002011-06-17T01:44:31.443-06:00Azathoth Says:
First time I've come across th...Azathoth Says:<br /><br />First time I've come across this blog. Glad to see I'm not the only one who wants the players to take the initiative. I've found the best way to get the players involved in going to certain places without Questing them is to make it personal. To have a family member or friend in danger. Once that's dealt with you can follow it up with either the main villain escaping and wanting revenge, or maybe the person they saved had something taken. Most players are there to play, and if they take the time to flesh out their characters you can find ways to hook them using their characters natural personality.Azathoth100https://www.blogger.com/profile/01233687763481969213noreply@blogger.com