tag:blogger.com,1999:blog-3871409676946408069.post2173234647920870081..comments2023-10-14T03:58:59.333-06:00Comments on The Tao of D&D: The Next Logical Step?Alexis Smolenskhttp://www.blogger.com/profile/10539170107563075967noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-3871409676946408069.post-69668349274044112232013-04-24T06:33:42.656-06:002013-04-24T06:33:42.656-06:00We do. We do want to know where it is. We do want ...We do. We do want to know where it is. We do want to know how it is named. Not even talking about fights taking place in the buildings and on the streets - who can see them? Who wants to intervene? Who can you ask for help? Where can your enemies recieve reinforcement? What will the city magistrate and guards know tomorrow about the fight? Where can you run? Where can your enemies run? Where is the river? Where are the walls?<br /><br />City map is crucial if city is something more than just a location for buying stuff and talking to people who are always at the same place - which is totally unrealistic, by the way.<br />Maps are ALWAYS useful. They give you information, they give you ideas, they make world around you alive and full of things happening at the same time. For sandbox they are crucial.<br /><br />In short, I heavily disagree with you on this matter. And I`m really interested in your responce. You are a person who persuaded me to adopt sandbox style, after all.Liliethttps://www.blogger.com/profile/02787476450400301232noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-51657576088937476122013-04-15T21:01:15.560-06:002013-04-15T21:01:15.560-06:00When you were describing Dachau for your online pl...When you were describing Dachau for your online players, how much of a map did you use for your reference?Maximillian Boiihttps://www.blogger.com/profile/09712157905126165888noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-10258794527148170822013-04-13T02:53:28.184-06:002013-04-13T02:53:28.184-06:00I think it only matters in case of unusual events ...I think it only matters in case of unusual events as a city fire or an invasion / battle. Very rare events, indeed. But when they occur, you are glad to know where the cathedral - for example - is.Nicolas "Ungoliant" Senachttps://www.blogger.com/profile/10564991062528970332noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-58393681504870698002013-04-12T20:59:21.399-06:002013-04-12T20:59:21.399-06:00Zak S introduces and interesting idea in his Vornh...Zak S introduces and interesting idea in his Vornheim book. There are two different ways to move around a city. When the players are performing activities such as you describe, do exactly as you say. Players don't care about the exact street they are on.<br /><br />The other method is "crawling" an unknown city (or an unknown part of a city), which is much more like dungeon crawling. In this case, street encounters occur, strange streets and shop fronts are a valid part of this crawl, although mapping at that level would probably be foolhardy.<br />Ithilienhttps://www.blogger.com/profile/12044122330955433957noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-18880843375247314962013-04-12T19:28:54.181-06:002013-04-12T19:28:54.181-06:00The only time I suppose you would care is if you a...The only time I suppose you would care is if you are running some type of chase scene. Sure the players can say I am looking for a short cut to get ahead of him. Or if they are fleeing to escape thru. Having a map that they can see as you slowly uncover makes it a little more dramatic. Also having that fork in the road that they can't see the end of makes the choice to take the short cut thru the alley their choice and not a gotcha moment when they find its really a dead end.AcumaticaWizhttps://www.blogger.com/profile/12880331111571647241noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-50423865119724276042013-04-12T19:09:42.484-06:002013-04-12T19:09:42.484-06:00I find representational maps like the Lankhmar exa...I find representational maps like the Lankhmar example above pretty useful. Street and site names can evoke moods. My hometown is defined by named neighborhoods and folks here orient by those names.<br /><br />The neighborhoods themselves often are centered around certain industries. So, your system's distribution data might be an excellent supplement to a highlight map.<br /><br />I have several maps of German walled cities with buildings drawn in isometric projection. I use them as visual shorthand notes sometimes when describing a street or intersection to my players. Mostly, it's just flavor.Keith Shttps://www.blogger.com/profile/00059044388944936192noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-40704291981209386322013-04-12T17:47:09.640-06:002013-04-12T17:47:09.640-06:00I think the question of, "Does it matter?&quo...I think the question of, "Does it matter?" is an important one to always be asking.<br /><br />The only people who have ever asked for specifics that I can think of were trying to game the system or just were really into knowing what NPCs looked like.Oddbithttps://www.blogger.com/profile/12091924105175846386noreply@blogger.com