tag:blogger.com,1999:blog-3871409676946408069.post1062236890816999999..comments2023-10-14T03:58:59.333-06:00Comments on The Tao of D&D: Death Makes It BetterAlexis Smolenskhttp://www.blogger.com/profile/10539170107563075967noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-3871409676946408069.post-64213150219298669442019-02-06T05:19:42.683-07:002019-02-06T05:19:42.683-07:00"... when we're emphasizing the unique fe..."... when we're emphasizing the unique features of our medium, we're in the right place."<br /><br />This.<br />Drainhttps://www.blogger.com/profile/09724863160300686402noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-6896129275415601322019-02-04T17:58:52.111-07:002019-02-04T17:58:52.111-07:00Hear, hear.
"As a designer, I work hard to c...Hear, hear.<br /><br />"As a designer, I work hard to create that feeling of despair, the doubt and discouragement that builds over time, as players dig themselves deeper into a situation. I’m not merely building excitement; or providing dopamine and serotonin. I’m actively pushing to make the players’ skin crawl, to create dilemmas on a par with real life, where success isn’t just beating the monster. Hell no! The success is beating themselves … overcoming their doubts, their urge to withdraw, their certainty of death.<br /><br />If you take death from the game, you take away the best victory there is."<br /><br />Indeed, couldn't agree more.<br /><br />It's a participant experience unique to role-playing games, as far as I can tell, and I really believe when we're emphasizing the unique features of our medium, we're in the right place.<br />Charles Ahttps://www.blogger.com/profile/00941603544547428940noreply@blogger.com