Wednesday, January 27, 2021

Poster Teaser

 

This is a terrible teaser, especially if I don't come through and make it ... and on some level I'm writing about it today to keep myself motivated.  I'll have to be to get this project off the ground.

What the reader is seeing is a small portion of a 36" by 48" poster that will include as much of my equipment list format as I'm able to fit in.  At present, I'm using 11-point font; I'm not settled on the font-type, I'm looking into that.  This is Garamond, which is bound to be too thin a font for this.  I am sending out some persons to find me an artist to fit in small pictures here and there throughout; I have some leads on that.  I don't know how much the poster will cost, but as it is huge, and I intend it to be glossy, it's going to cost a lot.  So it goes.

Just now, I don't even know who I can obtain to print the poster; I'd like to make an arrangement with a company like Lulu, that sells my books, so that posters were printed as they were purchased, alleviating my needing to keep a bunch in stock.  I haven't looked into that yet.  I've only been on this project about a week now.

Obviously, I've had to create prices that discard my usual trade/pricing system; that should make the poster more accessible to ordinary game worlds.  As can be seen, I'm upgrading my descriptions, so that the poster will be interesting reading.  It should be the sort of thing a guest could stare at while waiting for the microwave or in a hallway next to the bathroom door.

Adding 25-30 items a day; some 1600 items to be added altogether.  Negotiations with artist, negotiations with printer during covid will be troublesome.  Hopefully, I can make this available by the end of April.  Some creative work, but nothing that will especially trouble me.  Shouldn't be a problem.

Incidentally, notice how most of these things would be included in a "craving" list.

11 comments:

  1. Looking forward to it Alexis! Even if people don't use the craving mechanic, they'll still get a lot of use out of the list.

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  2. This will be beautiful.

    As it's generalized to ordinary worlds, what is your process behind relative pricing?

    I had looked into on-demand poster printing services a few years ago, so I know they're out there.

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  3. For prices, I've presumed that persons are equidistant to the sources of all goods and services. This tends to result in the same price for multiple items of the same type, however, so I'm fudging prices around an "average" total.

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  4. I am very, very much in favor of this. I once printed out a copy in full of your price sheet. It's pretty big.

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  5. Would your sp be equivalent to the penny/denier or the shilling or is it completely unrelated? I ask because I've converted pretty much everything to silver in my campaign

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  6. I am in the states, but I have a good friend who works at a large format printer, think signs for convenience store windows and up. I could at least get you at least one free print for at least prototyping.

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  7. Thank you Keltoi. I'll be looking into different options when the time comes. After today's discussion, it looks best if we do two different versions of the poster, which will complicate matters somewhat, as I don't know how large for sure the second poster will be. I will be talking about this soon.

    Lance, I use the most annoying conversion method possible, in keeping with a good ol' Medieval perspective on money, and appreciate the headache this creates for my players. 1 g.p. = 16 s.p. = 192 c.p. 1 s.p. = 12 c.p.

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  8. That pretty much is what I was asking, whether you used the medieval coinage or not. So basically a gp is pounds/librae, a sp is shillings/solidae, and cp is pence/denarii

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  9. The Spanish dublon, or two-escudo coin, was 6.766 grams. My gold coin is 8.715 grams. The German thaler weight 25-30 grams; the Medieval groat was 6 grams. My silver piece is about 16 grams. Copper coins are harder to nail down, and were universally overinflated for the value of the metal. My copper are huge: 25 grams. For game simplicity, these are standardized prices that don't change, and there are not 250 types of coins in my game. I once tried mixing in about a dozen different coins, and it proved too much for the players to tolerate, so I clawed those coins back, paying the players off and keeping the simpler system.

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  10. Ok thx that clears things up. I would never imagine having 250 types of coins, even a dozen is pushing it, haha. Just the decimilized coins of dnd annoy me, even though they make for easy math

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