Saturday, December 15, 2018

Naga (as requested)

This would be the third monster that was requested for me to expand.  I have to explain first that I've never incorporated a naga into any campaign in almost 40 years of game play.  That's because while I have liked the naga in concept, I always hated the picture in the old Monster Manual and the actual description is both lacking and profoundly both over-powered and under-powered at the same time.  There is so little meat on the bones of the naga in the books, and is evidence of so little actual research done into this creature which is very definitely not western in conception, that I never felt assured about throwing them at a party.  So, for decades, I've added them to lists, kept them around, thinking one day I'd rework them.  Well, the day has come.

The following is based on both Hindu and Buddhist legend, while taking the position that both are right about some things and wrong about others.  If I had players that adventured in Burma or eastern India, I would very definitely have them meet one of these ... most likely not as a combatant, but as an ally.  Of course, that would depend on whether or not the party pissed one off.

Naga

Naga in Takshaka form
These semi-divine beings are known best on the Indian Subcontinent and throughtout the Far East of tropical Asia, from the Brahmaputra valley to the Banda Islands. Inconsistent myths exist in both the Hindi and Buddhist traditions, naga were more common in the millennia before the incarnation of Krishna. Early in the time of Hammurabi, the creator deity Brahma banished the naga to the nether regions of Pandemonium, commanding these snake creatures to bite only the truly evil or else perish. Since that time, naga have reappeared among upon the Prime Material Plane, often serving as advisors, itinerant holy persons and ~ particularly in the case of female nagas ~ as consorts who rule lands through a puppet king. This is possible because of the naga's natural shape-shifting ability.

The naga will appear in three forms, none of which should be considered their "natural" or true form (for additional discussion of the naga's powers, see Advantages, below.

Vasuki ~ a large, rearing cobra snake, up to 9 ft. tall with a body 18 ft. long. Much thicker and heavier than a cobra, it weighs between 650 and 700 lbs. In Vasuki form the naga is able to snap at enemies with its huge cobra head with terrifying speed. This is the most dangerous form of naga.

Takshaka ~ possessing humanoid upper-bodies with a large cobra head and a curling tail that supports the creature's swaying body and allows rapid movement in any direction. In this form, the naga is 7 ft. tall, weights about 325 lbs. and is able to wield weapons and command other snakes.

Shesha ~ with human appearance and anatomies, immune from detection spells of less than 5th level, such as penetrate disguise.

These three forms, Vasuki, Takshaka and Shesha, derive their descriptions from three great nagas that were birthed at the time of creation.

Though most often naga will display goodwill towards earthly creatures, they are prone to act impetuously or forcefully. Many naga, though not all, are vindictive, murderous and zealously ambitious. Naga may exist as Shesha for decades without any witness being the wiser.

Advantages

The naga is able to shapechange at will from one form to another, though it will transform into a Vasuki form only during rituals or if it means to kill its opponent without mercy. It is more likely in combat to transform into its Takshaka form; if winning the battle, it is more likely to offer quarter than to kill its opponent. If the naga is found in its Shesha form, it will avoid combat to the best of its ability, until circumstances force it to act otherwise.

In any form, some nagas that have trained in spellcasting are able to rise to the 6th level as clerics, illusionists or mages. For these naga, spells are performed as any other caster. Nagas usually choose non-threatening spells, often chosen to bring aid to those who suffer. The naga may cast spells while in any form. Most nagas do not possess spells.

Nagas also possess abilities that are available in its other forms.

While in Vasuki form, during which time they are deadly poisonous. The naga receives a +4 bonus to initiative and if it hits, it will release enough poison into a victim to cause 10 damage per round for nine rounds (1-10 damage per round if a save is made). The poison type is quietus. If the naga rolls a natural 20 during this attack, it will swallow any opponent up to half its weight (max. 325 lbs), causing an additional 2-12 damage as the victim's body is twisted into the naga's throat.

While in Takshaka form, the naga will receive two attacks per round with weapon and will be proficient in up to six different weapons. Preferred weapons are the ankus, khatvanga (club with skull), tulwar, gada (mace), kukri (thrown long dagger) and bow. While in this form, the naga cannot be attacked by reptiles of any form and will be able to command snakes at will. If encountered in this form away from humans, most likely it will have 2-5 cobras in attendance.

Contrary to myth, nagas do not spit, cannot constrict opponents and cannot charm their opponents, except with spells. Nagas do swim very well, however, while in Vasuki or Takshaka form.


3 comments:

  1. Ooh, this is a question I'd never thought to ask until now:

    If a creature or Druid shapeshifts into a larger creature, does it reroll HP under the presumably larger new hit dice?
    Does it retain the damage dealt it in the smaller form as a percentage of missing HP, or do the forms represent seperate HPs entirely?

    I like the interpretation of this Naga, bringing a monster I've also only used once (as an ally) into focus.

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  2. How do you order your species? Is there a page on the wiki that goes into detail or is it spread out among the different sage skills?

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  3. Pandred,

    I balanced the naga's hit points per die based on the Vasuki form. I don't adjust a druid's hp based on shape, and likewise I haven't done it here for the naga. I can't see that the adjustment would add anything to game play.

    The damage is consistent regardless of the shape. I don't like the rule in the Players' Handbook where the druid gains hit points by changing shape. I'm not really a fan of the druids' shapechanging ability altogether and have taken steps to limit it.

    Ozymandias,

    I have a system that is scrawled on several excel files; for the present it is pretty fluid until I have more of the monsters made. At some point in the future I mean to make pages explaining species, distribution, habitats and so on. But for the present if I have the energy to make monsters, I'm dedicating my effort to that.

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