Rewarding Players, is the shortest I have written for the MasterClass blog, just 2,600 words. I wanted to put more into it, but the subject material simply didn't have the legs to let me riff for the desired 3,000 word minimum.
Sometimes, however, a post doesn't need words. It needs an idea. The idea here is that players are owed by DMs when they play well. And a DM in that situation has an obligation to pay up, ethically and honestly. Paying up doesn't have to mean pouring out a dumptruck of treasure and ensuring everyone goes up a level ... but it does mean rewarding the players in a way that matters, not only to the campaign but to them as People playing in the campaign.
Anyway. This makes one post for September, which will be the only one as I explained earlier. The next one, my last one for the foreseeable future, will not come until after Halloween, and potentially weeks after Halloween. But I'm assured by my readers that we are well.
Enjoy the new post. I'm here if anyone has questions.