Regarding the subject of interviews, which seems to have caught the readers' attention, I'd like to begin scheduling dates with people in February, if anyone is brave enough. Specifically, I'd like to limit times to Wednesdays and Thursday evenings, from 7pm to 10pm Eastern Standard Time. If, as some of those interested are, you are from Europe, I think we can make arrangements for 6pm to 9pm Sunday (10am to Noon my time).
If you feel you might be interested, you can leave a message on the post, contact me through Facebook (I think I am the only Alexis Smolensk in the entire world) or email me at firstname.lastname@example.org.
I grant that there will be plenty of reason to hesitate. Some will want to see a few of these, at least, before they feel comfortable with the idea. There's lots of reason not to trust me, or perhaps to trust your own message, whatever that may be. All I can say to the latter is that there are thousands of people who DM with the same doubts, the same uncertainties, the same lack of confidence that you have ... and that you are the person these others most need to hear from.
Having gone through this nest of advice-givers, it is clear that we don't need more "experts" who know only to repeat the same messages over and over, most of them reworked from business-designed orientation mythology and human resources doctrine. Your lack of confidence is a plus. Your uncertainty about managing games or people is the message that we're not hearing. We're only being informed that it's there, just before it is totally ignored by people presenting easy fixes and empty rhetoric.
This is what we have a chance to present. The more I think about it, the less necessary it seems to make this about disagreement. This is about the struggle everyone in the game is feeling: how does this work and what have I already tried?
If you want to wait, please feel supported in that decision. If you can help me out by being one of the brave, and trying this without the format being 100% certain (everything is a learning experience), then please do. At the beginning, we shouldn't try to accomplish too much, or worry too much about who's watching. After all, we'll hardly get more than a hundred views whatever happens.
I was thinking of calling it "Authentic Role-Playing"