I was shown a new trick with excel exactly a week ago and it gave me the motivation to do some work in excel programming this week - namely, going through the Character Generation program I devised some years ago. There are some strange results that occur with it, which I've largely ignored . . . but I always knew that one day I'd get around to fixing them.
Naturally, if you're going to rework something, might as well add to it: so here is a table showing the new possible results for the physical power side of the strength table:
No doubt, some of that is going to be difficult to read. I've done the best I could - it's huge.
To remind the reader, the "adjusted d20" roll is a d20 minus the character's strength. Thus, a roll of 17 against an 11 strength would give a result of +6. This would be a moderately bad roll, denying the use of a heavy warhorse, reducing weapons range, giving a penalty for using a sword, making the character slumberous after a long walk OR subtracting from the die against low intelligence creatures (out of sympathy is the idea).
The character does not get all those penalties, just one, whichever is predetermined under the five headings of toughness, energy, performance, aggression or forbearance [misspelled on the table - I'll fix that). With the rework, those are basically random - but I plan to adjust the chance of receiving each category based on constitution (forbearance), dexterity (energy), wisdom (aggression) and so on, depending on the character's highest stats. That means what you put under dexterity can affect what bonuses/penalties that are received under strength.
As soon as I figure out just how to do that.
Anyway, I know that players like tables full of adjustments.