Wednesday, July 24, 2013

A Weather Generator

I just wanted to make a brief post to draw attention to the weather generator I've created.  I have had one that I've been using for about a year, that I've been unhappy with for a number of reasons - mostly the variance of the results.  Too much variance, that is.  I'm a bit concerned now that I've made a generator that is too benign (boring), but for the most part I've been testing it with Greece, which has comparatively little variance in its weather.

I'll be testing and tweaking the generator in the future, adding things to it, but it is stand alone right now and I wanted a bit of feedback.

The weather has always been a bit of a thorn for me; I've posted about it several times on this blog, why its important, why it adds to the game and makes the experience more real.  I feel it is a severely overlooked issue of the game.  Any table, however, that's going to be worth anything will have to be an electronic one - there are just too many issues to contend with in order for a system like the one in the Outdoor Adventures to really work.  I am hoping I've managed to at least take a strong step forward from where I was, with the expectation that I will eventually be able to add that very frightening idea of some time ago, wilderness damage.

Mwah hah hah, hah hah hah.

2 comments:

  1. Where do you get the information about the temp of the sea, and is it important for inland areas?

    ReplyDelete
  2. I have updated the links list; look for 'climate guide.' If you follow the links down through the cities (and there are more cities on the site than those shown on the front page) you'll find all the data you need.

    Sea temperature is not important for inland areas.

    ReplyDelete

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