Picking up from this post.
First, the hex generation excel has been updated and expanded. I've included a little gimmick where you may go to individual tabs and it will generate which hexes in a seven-hex group should be wilderness (black) or civilized (white) ... and there's the beginning of a generation for what sort of hex it should be. This description on the groups tabs will be expanded and expanded, until - I expect - once you generate a hex you should be able to copy the information from that hex onto another file for reference. So all you need to know about the hex can be generated in about a second. But making this really, truly creative is a ways off.
All I really wanted to manage at this point was to create a realistically random representation of a group of hexes with almost no information. I spent some of yesterday and some of today working up southern Kosovo ... which I now present here, at two miles per hex.
It's no overly clear on blogger, even though I've saved it in 300 dpi. There has been some color change. There are little notes on it describing not just what the hex areas are, but in some cases what's produced in the mines or upon meadows. My trade tables, with references for what is produced in what parts of my world, were very useful for adding notes to the map.
There is a great deal more that I generated, but the edges all around are filled with notes which did not look as sweet as the above ... so I've cut the edges down to what's completely finished.
I had to do some goofy things that must be done to manage all the in-between hexes ... which I'll blog about tomorrow. I'm a bit tired right now, and I want to pick up my writing for this evening.
Hope you find this interesting.