I've completed my spell descriptions for the cleric, all seven levels. I personally judge that the spell 'ceremony' that appears in the Unearthed Arcana is the sort of thing that every cleric has, and so I do not consider it a 'spell,' but rather a reusable ability, like turning undead. I'll be working on those next. Sometime in the next month I'll post the entire book. It's up to 39 pages at the moment.
In the meantime, I did a lot of work on another 7th level spell, that being control weather. Once again, the description in the player's handbook is for shit. I swear, it's like the writers figured no one would get up to being a sixteenth level cleric, so when it came to those spell descriptions for 7th level, they had the janitor out in the hall write them.
Now, I've put up a couple of weather posts on this blog, but recently I've been using one for my campaigns that's of my own design and is rather marvelous ... except for being too bulky and as yet too set up for a temperate climate. I have to work on it more. Sadly, its an excel file. Still, I promise I'll get around to posting it's guts online sometime in the new year.
Range: self. Duration: 4-48 hours. Area of Effect: 4-16 square miles. Casting Time: 3 rounds. Saving Throw: none.
Allows the cleric to change the temperature, conditions and wind force of the surrounding area, depending upon the previous conditions.