At this point it would be a good idea to include a list of the cards I've developed for use with the game. I am working on creating sheets which the reader could use for producing hard versions of the cards, but I don't quite have that yet. What I do have is a complete list of the cards, with the various elements of the cards recorded on that list.
Blogger isn't so great for posting tables like this, but thankfully I have the SU Wiki. The table can therefore be viewed here.
I would suggest a careful inspection of the cards. Several have unique properties, the play of which may not be self-evident from the table. I will be taking that up soon (I wouldn't mind suggestions for which cards I might discuss more in depth).
In the meantime, I've posted a few cards on the blog here, and I'd like to take this opportunity to present a breakdown of what the various parts on each card are called and how they apply:
Well, the cards themselves should keep the reader busy for awhile, so I'll sign off on this post.
Hurm. As an afterthought, I wanted to say that I knew back in January that if I didn't get a jump on the general idea before revealing it to anyone there'd be nothing but arguments about what would make 'appropriate' cards. D&D players tend to be very oriented on the same pellets-for-pressing-the-bar, and not generally open to a new set of rewards. Most would tend to think the cards ought to be somehow based upon level or class. I have made a few cards that apply to certain classes that have social characteristics .... but I would not encourage a card for fighters, or a card for mages, etc. A strong element here is that the reward system - gaining new cards - is NOT based predominantly on class or level, but upon active achievement of GOALS. Status is far and away the most fluid possible gain for most players, and the goals there are about social influence and gain. I recommend to any DM making use of the system, and inventing their own modifiers/cards, that they should generate cards according to individual success, and not the standard D&D mileposts.